Battle Box and SOUL Modes
Relevant Scripts:
gml_Object_obj_growtangle_Create_0gml_Object_obj_growtangle_Step_0gml_Object_obj_growtangle_Step_2gml_Object_obj_heart_Create_0gml_Object_obj_heart_Draw_0gml_Object_obj_heart_Step_0
The battle box is described by obj_growtangle.
It's color is a 50% blend of c_green and c_lime.
growcon | Meaning |
|---|---|
1 | Animate in |
2 | Static |
3 | Animate out |
The animation is done using the growth variable and handled in gml_Object_obj_growtangle_Step_0.
note
In most chapters, the SOUL's hitbox is the SOUL sprite itself. However, in Chapter 3 only, its hitbox is its bounding rectangle.
Soul Modes
Red
The SOUL moves by 4 pixels (global.sp, wspeed) in each cardinal direction (or 2 if in focus mode).
Note that the focus mode code takes the ceiling of half the speed, so setting wspeed to a different value may mean focus mode ends up being slower in one direction.
Both gml_Object_obj_heart_Step_0 and gml_Object_obj_growtangle_Step_2 clamp the heart to bounds.
Invincibility frames are done using global.inv (remaining frames) and global.invc (total frames).
global.inv is decremented every 4 game frames.